Philip ([info]philiptan) wrote,
@ 2007-06-23 11:32:00
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Current mood: busy

Four weeks in
It's been a pretty long time since my last post, the reason being that it's been a month of nonstop activity preparing and running the Singapore-MIT GAMBIT Game Lab and it's going to keep going for the next seven.

As soon as finals ended, the Spring UROPs got to polishing up their game on XNA Studio Express, which has ridiculous system and OS requirements for the simplest games. I'm holding off distributing it publicly until we have a coherent FAQ and set of install instructions just to get the XNA Framework to function, but if you're a falling block puzzle junkie like me you should probably check the link above periodically for an announcement (or just keep reading my LiveJournal).

June started with a week of preparation for the new UROPs, which largely consisted of me giving many, many boring lectures. I have to work on the structure of that, but I completely ran out of time (did I mention we're building a new lab at the same time? It's on the third floor, above the Kendall Legal's) and just put all the information I could possibly gather into a series of Powerpoint slides. I'm hoping the students are reading the books I gave out, anyway. A lot of the prep probably sounded hokey and repetitious, but I was so sleep-depped I was basically going "Agile development... iteration... Mechanics-Dynamics-Aesthetics... team management... keep testing your game... UROP paperwork" over and over again. Hopefully the UROPs got a good sleep, anyway.

The Singaporean interns and mentors all arrived on the 11th, but some of them arrived at 3am, after being stuck in New Jersey airport for 5 hours. I was frantically being info-hub between a variety of online airline traffic sites (none of which were worth a damn), a CMS staffer patiently waiting in Logan, and the Singapore director (on the same grounded flight) in New Jersey. Not fun, but they all arrived safely and now we've got about 40 rooms in MacGregor packed with Singapore game developers and instructors.

Last week was mostly filled with campus tours, even more lectures (a tad less boring, since I only had to give two, and the rest of the time was filled by speakers more engaging than I) and logistical nightmare upon nightmare. (How can every room I reserve be locked precisely when I have something scheduled?) The students had Far Too Little time to come up with a basic game concept to work on for the following 8 weeks, but of course, they're all smart folks, so most of the teams figured out what they were doing by this past monday, and the rest figured it out mid-week.

So now we're all piled in a big, noisy architecture studio, the students cranking out game designs, code, art, bug reports and time estimates. I'm now facing daily firefights with a variety of administrative emergencies, trying to get supplies (notecards, sharpies, software, wiimotes, etc) to all the team, thankfully backed up with an enthusiastic, cooperative but still relatively new team of staff. My desk in the studio is adjacent to the audio team, so a combination of circus music and jarring sound effects forces me awake as I whittle down the ever-expanding to-do list. It's my job to do all the most mundane tasks -- making room reservations, fulfilling shopping lists, calling random vendors, sending out email announcements -- that, really, no one should be wasting their time doing.

And you know what? It's still better than my last job. In fact, it's the best job I've ever had. Every thirty minutes is a different challenge. Even though I'm still not back in game design, I'm responsible for 6 simultaneous game development teams. I've had several people, whose opinion I respect, tell me that things look pretty organized from their point of view. I only stay late on campus when I want to screen a movie or share some games. And I can honestly refer to everyone on GAMBIT staff as my friend. The faculty (both Singapore and MIT) have all been really great folks, and the artwork that I see pinned on the walls and the crazy circus music playing in the next room is simply amazing. These students are incredibly talented and I hope, just hope, that they're having half as much fun as I am.



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[info]laura47
2007-06-23 05:35 pm UTC (link)
Best job I've ever had as well. Mad props to you! :-)

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[info]philiptan
2007-06-24 12:37 pm UTC (link)
Whew, I was wondering if you were enjoying the work. That's a relief!

There's a lot of Hare Hare Yukai playing in the room. I wonder how long it'll be before people start dancing the Haruhi parapara.

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[info]laura47
2007-06-25 02:43 pm UTC (link)
i have no idea what any of those words mean. :-)

I think we definitely need official para para paradise sessions.

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[info]laura47
2007-06-25 05:37 pm UTC (link)
which game does the circus music belong to, anyway? we're curious over here.

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[info]philiptan
2007-06-26 11:31 am UTC (link)
Weren't you the one who told me about "The Melancholy of Haruhi Suzumiya"?

The circus music probably goes to Team Belmont.

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[info]laura47
2007-06-26 01:11 pm UTC (link)
i havn't actually seen that show yet, so nope!

i have no idea which team name go with who. :)

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[info]philiptan
2007-06-26 03:08 pm UTC (link)
Team Belmont is making the whip game :)

As for Haruhi...

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[info]dariusk
2007-06-23 06:56 pm UTC (link)
So, Matt and Clara are listed on the staff page... does that mean they're living here now?

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[info]philiptan
2007-06-24 12:38 pm UTC (link)
Yes, they are! Right now they're subletting in Davis Square, but they're looking for a more permanent location to stay in the Cambervilleford area...

You're still on for speaking to the students, right? We've got a game that's basically all about the metrics. They really should talk to you, once they've got their base technology down.

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[info]dariusk
2007-06-24 12:46 pm UTC (link)
I still have July 27 listed in my calendar for GAMBIT, so yes, we're still on for that.

You, Matt, and Clara should come to the Harvard coop this Tuesday at 7. Austin Grossman is doing a reading of "Soon I Will Be Invincible": game developer + superhero novel = good times.

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[info]hariyos
2007-06-24 03:59 am UTC (link)
Do you have the budget to bring in an administrative assistant of some kind?

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[info]philiptan
2007-06-24 12:39 pm UTC (link)
Right here:

http://sh.webhire.com/servlet/av/jd?ai=631&ji=2031862&sn=I

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[info]hariyos
2007-06-25 06:14 pm UTC (link)
I referred a friend of mine through that link. I have no idea if it will actually get to you.

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[info]philiptan
2007-06-26 11:30 am UTC (link)
Should I be looking out for a specific name?

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[info]topologist
2007-06-24 04:42 am UTC (link)
Any interest in a postdoc who has a background in topology but is very interested in games?

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[info]philiptan
2007-06-24 12:55 pm UTC (link)
We do have a postdoc hiring post here:

http://gambit.mit.edu/updates/2007/06/hiring_mit_postdoctoral_associ.php

While we are all about the game making... I dunno, I think you'd really grow to hate the job quickly. You'd largely have to work with a lot of people who have careers and interests that clearly rub you the wrong way. Software engineers, management majors, artists and writers, the unicorn-and-dragon set, and so on.

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[info]topologist
2007-06-24 01:58 pm UTC (link)
We do have a postdoc hiring post here:

Right, I was referring to that.

Software engineers, management majors, artists and writers, the unicorn-and-dragon set, and so on.

I like software engineers when they're not pretending to be management majors; I like artists and writers when they're not writing books for the unicorn-and-dragon set; and I like the unicorn-and-dragon set when they're not trying to drag me into conversations lasting several hours about which superheroes could beat up which other superheroes or what the elven word for 'unicorn' is.

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[info]philiptan
2007-06-25 12:37 am UTC (link)
Every single one of those cases you've described matches someone who's actually in the lab or someone I'm trying to recruit.

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[info]hariyos
2007-06-25 06:17 pm UTC (link)
or what the elven word for 'unicorn' is.

probably 'tilderocco'. The lexicon I have doesn't seem to have a word for 'unicorn' so you'd probably just call it a 'horned horse'.

BECAUSE I KNOW YOU CARE DEEPLY.

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[info]rigel
2007-06-26 04:35 am UTC (link)
This is a slightly silly place to put a response to this, but as I'm about to sleep I'll file it here.

I hear from [info]laura42 that you're looking for an Administrative Assistant. Would it be exceptionally weird for you if I applied? (I also have blue and purple hair at the moment, but that could be changed.)

Also, I had no idea she was working for you! What's she doing?

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[info]philiptan
2007-06-26 11:33 am UTC (link)
Here's the link for the job posting: http://sh.webhire.com/servlet/av/jd?ai=631&ji=2031862&sn=I . It's actually more for a finance assistant than an admin assistant, though, and we're looking for someone with a few years of (specifically) MIT finance experience, largely because of the relatively complex task of dealing with foreign monies and funding work in multiple departments across MIT.

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[info]philiptan
2007-06-26 03:09 pm UTC (link)
Oh, and Laura is working as a UROP in GAMBIT this summer. She's a tester for one of the games.

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[info]dreamsbay
2007-06-26 04:48 am UTC (link)
Thanks, man. And yes, even late on nights like this, it's still fun. :)

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