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Fancy Hearing Cake Below are the 10 most recent journal entries recorded in the "Philip" journal:

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July 19th, 2010
06:02 pm

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GAMBIT open house this Thursday, July 22nd, 6-8pm
Hey folks! My lab has seven games in development, and we need folks to play them and tell us what you think. We are especially looking for testers between the ages of 12 and 15, but we have plenty of games that need adult feedback as well! (Children under seven may have difficulty playing our games alone, but might enjoy sitting on a parent's lap and watching.) We are an active research lab, so any minors (age 17 and under) need to have a parent or guardian fill out a consent form before playing any games. Forms will be available at the lab, or you can contact gambit-qa at mit dot edu and request forms that can be printed and filled out to bring to the test.

We'll start at 6pm and go on to 8pm. Play as many (or as few) of our games as you wish; each game takes around ten minutes to complete but some are longer than others. We will also have snacks! The lab is on the 3rd floor of 5 Cambridge Center. Tell the guard at the desk you are here for the GAMBIT open house, take the elevators up, turn towards the big glass doors as you exit the elevators, and come on in!

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February 17th, 2010
02:10 pm

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Complete Game-Completion Marathon
Hey folks! GAMBIT's running a game marathon to help raise money for relief efforts in Haiti. Teams of players will be playing games to completion in one sitting, and we're looking for sponsors to donate to the cause, with all funds going directly to Partners in Health. We've got a pretty ambitious goal of raising $10,000 with the event, and I'm going to subject myself to about 30 hours of repetitious synthesized J-pop in the process (my ears can take it, I've been training for this since I got my first iPod... but oh my poor thumbs!)

I'll be in Singapore at the time but will probably be streaming video at http://gambit.mit.edu/cgcm. You can actually contribute now, or you could wait for the marathon to start on Feb 26 and contribute then (and chat on the live feed). Or you could just let other people know that this is going on... the more folks know, the more likely someone is going to contribute. Any kind of support would be greatly appreciated!

Thanks!

Current Music: Triple Baka - Hatsune Miku

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August 29th, 2009
01:37 pm

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Signal boost! New student games on GAMBIT site
Hey folks! The games built in my lab over the summer are now available from the lab's website. We took a slightly different tack this year, concentrating specifically on making games that would be useful for our researchers. This led to some interesting compromises (possibly only interesting to me and the people who worked on it) but, I'm hoping, interesting games as well. It's hard to tell, since I've seen these games evolve from day 1, but I'd love to get feedback. Gut-wrenching, soul-crushing feedback.

One of the compromises/decisions was to go with Flash (technically, we were using Flex) for most of the projects. This allowed us to share a lot of code between different projects and have the students help each other out. Plus, there was the benefit of players not having to install the game to play it, which is particularly useful for some of our games that are really data-gathering tools.

Spoiler alert! Game descriptions and thoughts... )

Wow, I wrote a blog post! How weird is that? Anyway, please play our games, and if you know someone else who might like them, let them know too. Thanks!

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July 26th, 2009
04:57 pm

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One more GAMBIT open house this Thursday
When: July 30th, 6 PM to 8 PM
Where: The Singapore-MIT GAMBIT Game Lab, 5 Cambridge Center, 3rd Floor (aka MIT Bldg NE25, 3rd Floor.)
Please sign up as visitors in the lobby when you arrive.

Hi folks! Our six newest summer games are getting close to ship date, so we're just looking for a few more testers to put them through the wringer.

Feel free to drop by any time between 6 and 8pm to play our games, but arriving earlier will give you the chance to play more games. We'll need to close the lab at 8pm to let our staff head home after a long day on the job.

One of our games this year is targeted at children aged 12-17; we could especially use testers in that age range, if any of you have children and would like to bring them. If you do bring children to test, please contact us beforehand, so that we can send you a parent/guardian consent form. If you decide to come at the last minute, that's fine too, but before your child plays any games, please look for Sara for a form to sign.

Please RSVP to gambit-qa@mit.edu, so that we will know how many people are coming. Thanks!

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July 13th, 2009
01:47 pm

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GAMBIT open house - test our games!
When: July 16th, 6 PM to 8 PM
Where: The Singapore-MIT GAMBIT Game Lab, 5 Cambridge Center, 3rd Floor (aka MIT Bldg NE25, 3rd Floor.)
Please sign up as visitors in the lobby when you arrive.

This thursday, please come to our Summer GAMBIT Game Lab Open House, play one or all of six games in development, and tell us what you think! Our students have been working hard for the last five weeks, and it's time to get some fresh eyes and fresh opinions on our games. We still have 3 weeks left of our 8 week process, so your opinions and thoughts will make a difference.

If you cannot make this Open House, please consider attending our second (and final) Focus Test session on July 30th!

One of our games this year is targeted at children aged 12-17; we could especially use testers in that age range, if any of you have children and would like to bring them. If you do bring children to test, please contact us beforehand, so that we can send you a parent/guardian consent form. If you decide to come at the last minute, that's fine too, but before your child plays any games, please look for Sara for a form to sign.

Please RSVP to gambit-qa@mit.edu, so that we will know how many people are coming - we wouldn't want the munchies to run out!

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May 1st, 2009
11:31 pm

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Cyberarts
Today, lots of people visited the lab! It was an open house advertised as part of the Boston Cyberarts/Cambridge Science Festival. We had families testing some of our games and making some new ones with Scratch. Most of the heavy lifting was done by the staff and the grad students, who did an awesome job. I pretty much just played tour guide and host.

Things generally went well, but I made one big faux pas. Keeping with the "arts" theme, we had a collection of games that game journalism had branded as "art", hoping to spark a discussion about the relative aesthetic merits of the games. So I loaded and played a little Bioshock to kill some time while waiting for the first couple of people to show up. Unfortunately, I left it paused in the Xbox 360 when some of the kids started showing up, as I tried to direct them towards the various activities we had set up.

It wasn't long before word got out that we had a copy of Bioshock in the lab and the (very much under 17) kids started demanding to play it. They started getting even more agitated after multiple attempts of failing to defeat Ganondorf. In retrospect, starting the kids out on one of the final boss battles of the Ocarina of Time was probably not a good idea. In a moment of weakness, I conceded and swapped the games, hoping to use Bioshock as an opportunity to talk about Boston game history. It pretty much fell on deaf ears once the bullets started flying, and one of the boys seemed to be pretty freaked out by the grotesque violence of the game.

About 10 minutes later I tried to cut my losses by switching to a different game with less disturbing imagery, but I think one of the other kids was even more freaked out by Parappa. I'm not sure if I was more disappointed by my lack of judgement or my later discovery that some of the kids had already completed Bioshock at home. One of them described the multi-year backstory of the game in precise detail while he fought off two slicers simultaneously.

Generally, though, the families all seemed to have a good time. I hope I haven't scarred the kids for life, or taught them that the first thing you should do upon finding a hypodermic needle is to jam it into your forearm. Then again, we ended the day with Metal Wolf Chaos, so permanent scarring is pretty much assured.

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April 28th, 2009
03:09 pm

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Prototyping kit alpha
Picture behind the cut )I've been taking a stab at assembling a gameplay prototyping kit for our summer students. This is itself a prototype... trying to get everything to fit in a neat little bag, collecting my favorite generic game bits, and figuring out what's missing.

The discs are already proving to be difficult... these are the old Ray Line tracer discs (5 colors, 10 discs each) that have a single notch, so you can use them to indicate heading. Or you can use them for victory points/currency tokens. But Ray Line has been bought out by a hockey equipment manufacturer, so I'm not sure if they still make those things in the quantities I need.

Update: Ray Line does indeed still make tracer discs in massive quantities! Score!

The index cards are another problem. They're cheap and easily restockable when you run out, but they take up so much real estate in the bag, and they're a little too big (3"x5") for a card game. That being said, having a large card means I can go with the cheapest Sharpie available, which has a pretty thick writing tip. (And the cards are great for Cartagena-style maps.)

The fold-up map is a fairly new addition. I'm not sure if it's necessary but it doesn't take up much space. One thing that I'm not doing is providing UI prototyping tools... there's just not enough space for glue sticks, scissors, Post-its, and other things I find useful for UI. Maybe I'll make a different pack in the future.

Anyway, comments would be extremely welcome!

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April 23rd, 2009
11:59 pm

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Media in Transition 6
The MiT6 conference looks pretty cool this year. It's a massive media studies conference in MIT, organized by my own department. Unfortunately, I had forgotten to register, and by the time I realized it, registration had closed. I tried to get in as a moderator on the one panel that wouldn't have been out of my depth but someone else beat me to it.

Coincidentally, BarCamp is also running this weekend, but I'm still going to try to sneak into a few of the MiT6 sessions. Wish me luck!

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April 14th, 2009
03:49 pm

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Gam3rs: The Play is coming back for a one-night run on April 30th, from 6 to 8:30pm at the New England Institute of Art. It'll be at the Center Building (10 Brookline Place West) in room 1001. It's a free event, part of the Boston Cyberarts Festival.

Check it out if you missed the run at the MIT Museum. It's a pretty good one-man comedy about a guy who tries to play his MMORPG while he's at work.

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March 19th, 2009
09:59 pm

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Vote for CarneyVale: Showtime
Hi folks! It's the last day to vote for CarneyVale: Showtime, our Xbox Live Community Game that is one of the finalists for the grand prize of the Independent Game Festival. Please vote, it's just a few clicks :)

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